{
  "robots": [
    {
      "x": 1,
      "y": 6,
      "tokens": 0,
      "_prev_x": 1,
      "_prev_y": 6,
      "_prev_orientation": 0,
      "possible_initial_positions": [
        [
          1,
          6
        ]
      ],
      "objects": {},
      "_orientation": 0
    }
  ],
  "walls": {
    "3,7": [
      "east"
    ],
    "3,8": [
      "east"
    ],
    "3,5": [
      "east"
    ],
    "3,4": [
      "east"
    ],
    "8,8": [
      "north"
    ],
    "5,8": [
      "north"
    ],
    "4,8": [
      "north"
    ],
    "4,3": [
      "north"
    ],
    "6,3": [
      "north",
      "east"
    ],
    "7,2": [
      "north"
    ],
    "8,2": [
      "north"
    ],
    "10,2": [
      "north"
    ],
    "11,2": [
      "north"
    ],
    "11,3": [
      "east"
    ],
    "11,5": [
      "east"
    ],
    "11,7": [
      "east"
    ],
    "11,8": [
      "east",
      "north"
    ],
    "10,8": [
      "north"
    ],
    "7,8": [
      "north"
    ]
  },
  "goal": {
    "walls": {
      "5,3": [
        "north"
      ],
      "9,2": [
        "north"
      ],
      "11,4": [
        "east"
      ],
      "11,6": [
        "east"
      ],
      "9,8": [
        "north"
      ],
      "6,8": [
        "north"
      ]
    },
    "position": {
      "x": 4,
      "y": 6
    }
  },
  "small_tiles": false,
  "rows": 12,
  "cols": 14,
  "tiles": {
    "1,1": "water",
    "1,2": "water",
    "1,3": "water",
    "1,4": "water",
    "1,5": "water",
    "1,7": "water",
    "1,8": "water",
    "1,9": "water",
    "1,10": "water",
    "1,11": "water",
    "1,12": "water",
    "2,1": "water",
    "2,2": "water",
    "2,3": "water",
    "2,4": "water",
    "2,5": "water",
    "2,7": "water",
    "2,8": "water",
    "2,9": "water",
    "2,10": "water",
    "2,11": "water",
    "2,12": "water",
    "3,1": "water",
    "3,2": "water",
    "3,3": "water",
    "3,4": "water",
    "3,5": "water",
    "3,7": "water",
    "3,8": "water",
    "3,9": "water",
    "3,10": "water",
    "3,11": "water",
    "3,12": "water",
    "4,1": "water",
    "4,2": "water",
    "4,3": "water",
    "4,9": "water",
    "4,10": "water",
    "4,11": "water",
    "4,12": "water",
    "5,1": "water",
    "5,2": "water",
    "5,3": "water",
    "5,9": "water",
    "5,10": "water",
    "5,11": "water",
    "5,12": "water",
    "6,1": "water",
    "6,2": "water",
    "6,3": "water",
    "6,9": "water",
    "6,10": "water",
    "6,11": "water",
    "6,12": "water",
    "7,1": "water",
    "7,2": "water",
    "7,9": "water",
    "7,10": "water",
    "7,11": "water",
    "7,12": "water",
    "8,1": "water",
    "8,2": "water",
    "8,9": "water",
    "8,10": "water",
    "8,11": "water",
    "8,12": "water",
    "9,1": "water",
    "9,2": "water",
    "9,9": "water",
    "9,10": "water",
    "9,11": "water",
    "9,12": "water",
    "10,1": "water",
    "10,2": "water",
    "10,9": "water",
    "10,10": "water",
    "10,11": "water",
    "10,12": "water",
    "11,1": "water",
    "11,2": "water",
    "11,9": "water",
    "11,10": "water",
    "11,11": "water",
    "11,12": "water",
    "12,1": "water",
    "12,2": "water",
    "12,3": "water",
    "12,4": "water",
    "12,5": "water",
    "12,6": "water",
    "12,7": "water",
    "12,8": "water",
    "12,9": "water",
    "12,10": "water",
    "12,11": "water",
    "12,12": "water",
    "13,1": "water",
    "13,2": "water",
    "13,3": "water",
    "13,4": "water",
    "13,5": "water",
    "13,6": "water",
    "13,7": "water",
    "13,8": "water",
    "13,9": "water",
    "13,10": "water",
    "13,11": "water",
    "13,12": "water",
    "14,1": "water",
    "14,2": "water",
    "14,3": "water",
    "14,4": "water",
    "14,5": "water",
    "14,6": "water",
    "14,7": "water",
    "14,8": "water",
    "14,9": "water",
    "14,10": "water",
    "14,11": "water",
    "14,12": "water",
    "1,6": "gravel",
    "2,6": "gravel",
    "3,6": "gravel"
  },
  "description": "It's raining hard.  Using <code>build_wall()</code> Reeborg must close all the open windows to prevent the water from coming in.  <em>Il pleut à boire debout! Reeborg doit se dépêcher à fermer les fenêtres en utilisant <code>construit_un_mur()</code>."
}